Super Sobou Land: A 19 Week Journey

When the Summer of Beatsome was in its final days, I got the idea to mark my progress with another banner. The act itself is simple to update, easy to deal with, and is good for motivation. Plus, I’m a statistics-loving guy and being able to look at my progress since a certain time on a daily basis is motivating and inspiring for me. Plus, I don’t need to stress about either trying to change my theme because I’m sick of it for how long I’ve had it around or looking for more material to use for a banner.

That’s where Super Sobou Land was born. Looking through The Spriter’s Resource for maps and map tile sets brought me to the Game Boy Color version of Super Mario Bros., Super Mario Bros. Deluxe. Essentially an upgraded port, they added a little map for each of the eight worlds contained within the game. The person who ripped the sprite sheet also added a tile set into it, and this tile set was so easy to work with that I built my banner out of it.

Super Sobou Land at the start (click for bigger image).

The plan was to have Luigi go through six worlds, each with a various number of stages within. Each stage was an Unfinished game, and at the time I had 98 of them. With a world designed to have 98 red stages – including the castles – I thought it’d be fun to watch Luigi make progress as he took out World 1’s Castle, or took down World 2-4 through 2-7 in a single day. Cheeky nonsensical fun, and it made progressing through unfinished games into a game. I’d mark what happened to every game, regardless of whether I’d nulled it, removed it, beaten, completed, mastered… you get the idea.

As for new games, that’s what I had that little red pipe next to the final castle represent. It was clear I wouldn’t only have 98 unfinished games to take down during all this, so I plotted to have another banner afterwards. It made the map less “THE” 98 Unfinished, and more “the first 98 Unfinished on the pile”.

33 updates later, we're at the end of the road.

If my plan was to get back to having no Unfinished games left, that plan kinda failed. Between sales, gifts, Christmas, personal purchases, the desire to ruin someone not being a minion and so on, I actually ended up with six more Unfinished games at the end of this journey than when I began. If nothing else, I kept myself from becoming a Double Minion (Minion being having at least 100 Unfinished titles in your collection)!

But, the biggest failing of this map is that it never showed just what I had changed. If a person was attentive to my update history, they’d know, but for everyone else they’d only see that I had beaten a game, not what game I had beaten. I kept a log written down of everything I had done, and this post is mainly to remedy this problem.

[Note: CCC stands for Capcom Classics Collection]

 Games Beaten (29/96) 

  1. Portal 2 (Steam)
  2. Jamestown (Steam)
  3. Mega Man Powered Up (PSP)
  4. Genma Onimusha (Xbox)
  5. The Binding of Isaac (Steam)
  6. Dynasty Warriors Advance (GBA)
  7. The Legend of Zelda: Four Swords Anniversary Edition (DSiWare)
  8. River City Ransom (VC)
  9. Final Fantasy IV: The After Years (PSP)
  10. Monster Tale (NDS)
  11. Dynasty Warriors 5 (PS2)
  12. The Elder Scrolls V: Skyrim (Steam)
  13. Final Fantasy Tactics: War of the Lions (PSP)
  14. Eufloria (Steam)
  15. Dead Rising 2 (Steam)
  16. Really Big Sky (Steam)
  17. Minecraft (PC)
  18. Limbo (Steam)
  19. Ys I & II Chronicles: Ys II (PSP)
  20. Guilty Gear Judgment (PSP)
  21. Astro Tripper (Steam)
  22. Zeit² (Steam)
  23. Mega Man Maverick Hunter X (PSP)
  24. Enslaved: Odyssey to the West (360)
  25. Rock of Ages (Steam)
  26. ActRaiser (VC)
  27. Dungeon Defenders (Steam)
  28. Ultimate Ghosts ‘n Goblins (PSP)
  29. de Blob (Wii)

 Games Completed (37/96)

  1. Half-Life: Opposing Force (Steam)
  2. Lunar: Dragon Song (NDS)
  3. Capcom Classics Mini Mix: Bionic Commando (GBA)
  4. Castlevania Chronicles (PS1 Classics)
  5. Your Doodles Are Bugged! (Steam)
  6. Zombie Shooter (Steam)
  7. Super Mario Kart (VC)
  8. Sequence (Steam)
  9. Ben There, Dan That! (Steam)
  10. Granny in Paradise (Steam)
  11. Trino (Steam)
  12. CCC Remixed: Bionic Commando (PSP)
  13. CCC Remixed: Black Tiger (PSP)
  14. CCC Remixed: Last Duel (PSP)
  15. CCC Reloaded: 1943 (PSP)
  16. CCC Reloaded: Eco Fighters (PSP)
  17. CCC Reloaded: SonSon (PSP)
  18. CCC Reloaded: Pirate Ship Higemaru (PSP)
  19. Rampart (GBC)
  20. CCC Reloaded: Exed Exes (PSP)
  21. CCC Reloaded: Commando (PSP)
  22. CCC Reloaded: Knights of the Round (PSP)
  23. CCC Reloaded: 1943 Kai (PSP)
  24. CCC Reloaded: Mercs
  25. CCC Reloaded: The King of Dragons (PSP)
  26. CCC Remixed: 1941: Counter Attack (PSP)
  27. CCC Remixed: Three Wonders (PSP)
  28. CCC Remixed: Quiz & Dragons (PSP)
  29. CCC Remixed: Avengers (PSP)
  30. CCC Remixed: Block Block (PSP)
  31. CCC Remixed: Captain Commando (PSP)
  32. CCC Remixed: Final Fight (PSP)
  33. CCC Remixed: Forgotten Worlds (PSP)
  34. CCC Remixed: Magic Sword: Heroic Fantasy (PSP)
  35. CCC Remixed: Mega Twins (PSP)
  36. CCC Remixed: Section Z (PSP)
  37. CCC Remixed: Side Arms: Hyper Dyne (PSP)

 Games Beaten & Completed (2/96) 

  1. Final Fantasy I & II: Dawn of Souls: Final Fantasy II (GBA)
  2. Contra III: The Alien Wars (VC)

 Games Nulled (6/96)

  1. Game & Watch Gallery 2 (GB)
  2. Game & Watch Gallery 3 (GBC)
  3. StarCraft 64 (N64)
  4. Age of Empires (PC)
  5. Age of Empires: The Rise of Rome (PC)
  6. Inside a Starry-Filled Sky (Steam)

 Games Removed (22/96)

  1. X-Men Legends II: Rise of Apocalypse (PS2)
  2. Trauma Center: Under the Knife (NDS)
  3. Freedom Force (Steam)
  4. Freedom Force vs The Third Reich (Steam)
  5. Maximo: Ghosts to Glory (PS2)
  6. AaAaAA!!! – A Reckless Disregard for Gravity (Steam)
  7. Grand Theft Auto: San Andreas (Steam)
  8. Fire Emblem: Shadow Dragon (NDS)
  9. Fire Emblem: The Sacred Stones (GBA)
  10. Fire Emblem (GBA)
  11. Bit.Trip Beat (Steam)
  12. Stacking (XBLA)
  13. Capcom Classics Mini Mix: Strider (GBA)
  14. Crash Bandicoot (PS1 Classics)
  15. Alien vs. Predator Classic 2000 (Steam)
  16. Delve Deeper (Steam)
  17. Toki Tori (Steam)
  18. Knights in the Nightmare (PSP)
  19. Bit.Trip Runner (Steam)
  20. Fate of the World (Steam)
  21. Gratuitous Space Battles (Steam)
  22. Night Sky (Steam)

The reason it is 96 and not 98 is due to a few errors. Contra III: The Alien Wars was mistakenly recorded twice on the map, and Fire Emblem was never an Unfinished game for this map. It works out well in the end though, as that makes the big final castle not a world at all. Fuse this with my new banner, and it is as if Luigi has entered Castlevania where he now must assemble a 104-piece password to save the day from the Evil Lord Bak’Laag. Onward, to more progress!


Summer of Beatsome 2011

Back in 2009, my friend and fellow Backloggery Kariohki did a “Summer of Beatmore” to motivate her to get to a handful of games she had sitting around that hadn’t really been beaten or played much prior. She succeeded in the list she wanted to tackle, too! Fast forward to this June, where she tells me she wants to attempt a “Summer of Beatsome”, a less-intense version of Beatmore. Make it a goal to get a few games down, motivate oneself to get to that which hadn’t been accomplished yet. I decided that this was a great idea myself, since having a plan makes me get a good 80% of whatever is on that plan done within the time frame allotted. Of the five games on Kari’s list this Summer of Beatsome, she took down three.

Myself, on the other hand? With more free time and a ton more games around to faff off with, I managed to Beat three listed games, Completed 10 listed games, and went above and beyond by Beating an additional 8 and Completing an additional 19. I also removed 88 games. All the stats will be in a list below, as I want to explain why I removed that many games.

With the help of some friends this summer, I reevaluated my priorities and the very reason why I was backlogging. I’ve been known to be stubborn, rage-infused, and almost violently-motivated to finish games no matter how bad they are. Then, through the conversations with and by others, did I realize that one should play games to enjoy them. They’re not an obligation, they’re a hobby. Something to enjoy, to use in your leisure time, and to have fun with. With my impulse buying giving me a ton of stuff I didn’t want to play but owning for the sake of buying cheap games, I had a paradigm shift and began removing anything I didn’t want to play.

I also finally changed my stance on duplicate games. Prior, if I had multiple copies of the same game, I’d list them and mark them beaten or completed so long as they were on different systems. Yet I was also against copies of games, duplicates, and the like. I changed my paradigm on this as well, making it so that if I had multiple copies of a game that were exactly the same I would null all but one favored copy. Games that were changed, ported and updated, or remade, I would keep all of them with the UBCM statuses. Exact copies became a one-medal-per deal, but to change the game in some structural way caused a difference in an experience and thus was worth giving it its own Beaten, Completed, or Mastered medal.

Overall, I’d say that The Summer of Beatsome 2011 was a great success, and I’m looking forward to doing something like this again! Thanks to Kari for the idea and the motivational support. And now, the complete list of games I beat, completed, and removed in the past 3 months.

Offical Summer of Beatsome Games Beaten (3):
Brutal Legend (360)
Super Mario Galaxy 2 (Wii)
Ys I&II Chronicles: Ys I (PSP)

Official Summer of Beatsome Games Completed (10):
Age of Empires III: The WarChiefs (PC)
Pikmin (GCN)
Banjo-Kazooie (XBLA)
Fallout (PC)
Phantasy Star IV (360 collection)
Gauntlet Legends (N64)
Harvest Moon (VC)
Banjo-Kazooie: Grunty's Revenge (GBA)
Golden Axe Warrior (360 collection)
Phantasy Star II (360 collection)

Official Summer of Beatsome Games Left Unfinished (3):
Final Fantasy Tactics: TWoTL (PSP)
Mario & Luigi: Superstar Saga (GBA)

Official Summer of Beatsome Games Removed (3)
Heroes of Might & Magic III + 2 expansions (GOG)

Additional Games Beaten (8):
Qix (GB)
Doc Clock: The Toasted Sandwich of Time (Steam)
Breath of Death IV (Steam)
Cthulhu Saves the World (Steam)
NodNation Racers (PSP)
Fallout 3 (Steam)
Bastion (Steam)
HOARD (Steam)

Additional Games Completed (19):
Mega Man Xtreme (GBC)
Classic NES Series: Super Mario Bros. (GBA)
Back to the Future: The Game (Steam, all five episodes)
Swords & Soldiers HD (Steam)
Dwarfs!? (Steam)
Ecco Jr. (Steam collection)
Shadow Dancer: The Secret of Shinobi (Steam collection)
Space Harrier II (Steam collection)
Galaxy Force II (Steam collection)
Alien Soldier (Steam collection)
Age of Empires III: The Asian Dynasties (PC)
Half-Life: Blue Shift (Steam)
On the Rain-Slick Precipice of Darkness Episode 1 (Steam)
RUSH (Steam)
Half-Life: Opposing Force (Steam)

Removed (EIGHTY EIGHT games):
Braid (Steam)
Cogs (Steam)
Droplitz (Steam)
Europa Universalis III Complete (Steam)
Geometry Wars: Retro Evolved (Steam)
Geometry Wars: Retro Evolved (XBLA)
Psychonauts (Steam)
Super Laser Racer (Steam)
Cortex Command (Steam)
Auditorium (PSP)
Vertigo (PSP)
Super Mario 64 (N64)
Apple Jack (XBLIG)
The Impossible Game (XBLIG)
Ecco the Dolphin (360 collection)
Ecco: The Tides of Time (360 Collection)
Phantasy Star III (360 collection)
1943: Battle for Midway (NES)
Air Fortress (NES)
Double Dragon II: The Revenge (NES)
Ghostbusters (NES)
Ironsword: Wizards & Warriors II (NES)
Legacy of the Wizard (NES)
Mike Tyson's Punch-Out!! (NES)
Tetris (NES)
Tiger-Heli (NES)
Sky Shark (NES)
Borderlands: Mad Mxxi's Underdome Riot (Steam)
Golden Sun (GBA)
Golden Sun: The Lost Age (GBA)
Wave Race 64 (N64)
Yggdra Union (PSP)
Prinny 2 (PSP)
Monster Rancher Explorer (GBC)
Xenosaga Episode 1 (PS2)
Riviera: The Promised Land (GBA)
The Misadventures of P.B. Winterbottom (Steam)
LittleBigPlanet (PSP)
Madballs in Babo: Invasion (Steam)
Star Wars: Knights of the Old Republic (Xbox)
Columns III (Steam collection)
Puzzle Dimension (Steam)
Alien Breed 2: Assault (Steam)
DOOM II: Hell on Earth (GBA)
Gish (Steam)
Heroes of Might and Magic III Complete (GOG)
Bejeweled 2 Deluxe (PC)
Breath of Death VII (XBLIG)
The Elder Scrolls IV: Oblivion (360)
Borderlands + 2 DLC (360)
Tidalis (Steam)
Jam City Rollergirls (Wiiware)
Final Fantasy 4: The After Years (Wiiware, 4 tales)
Lost Planet: Extreme Condition (360, collector's ed)
Bullet Candy (Steam)
A Game with a Kitty (PC D/L)
1213: The Series (PC D/L)
The Chzo Mythos Quadrilogy (PC D/L)
Gamma Bros. (PC D/L)
Streets of Rage Remake (PC D/L)
Nezumiman (PC D/L)
Soul of Dracula (PC D/L)
Spiral Knights (Steam)
The Orange Box (360)
Ridge Racer 6 (360)
Jurassic: The Hunted (PS2)
Guitar Hero II (360)
Guitar Hero III (360)
God of War (PS2)
Jeopardy (N64)
GT 64: Championship Edition (N64)
South Park (N64)

Castlevania Marathon: The Run-Down

Well, the Castlevania marathon is over, and I have to say I didn’t match up to the plans I had set. Part of this is overestimating my capabilities, and part of it can be what games I played, and how long I played for. Continue reading

24 Hour Castlevania Marathon!

That’s right! Something to spice up my summer and to really celebrate both the fact that I’m back and the continuation of a great series by Konami, I plan on attempting to beat ten different Castlevania games, back-to-back, this coming Tuesday! Within the list is a variety of gameplay, from Classicvania to Metroidvania to 3DVania games, and I plan to muscle through as many as possible.

Some I won’t be able to beat within a pre-set time limit, since 10 games in 24 hours means I have 2 hours and 12 minutes to beat each one, so some of them if they drag on too long I’ll have to drop and go for another. My goal is to beat as many as I can while hopefully giving something fun in a stream for people to watch.

The list is as follows:

12:30 PM, Tuesday: Start Time

1. Castlevania: Beat the game.
2. Castlevania II: Simon’s Quest: Beat the game.
3. Super Castlevania IV: Beat the game.
4. Castlevania: The Adventure: Beat or ditch if people unanimously vote how bad it is.
5. Symphony of the Night: Beat the game with an Inverted Castle ending.
6. Circle of the Moon: Fighter Mode run
7. Harmony of Dissonance: Beat the game, then Simon Boss Rush
8. Castlevania 64: Beat the game on Normal as Carrie
9. Curse of Darkness: Finish Trevor Mode Run
10. Aria of Sorrow: Normal Mode beat

When 12:30 PM of Wednesday hits, I’ll stop whatever I’m playing and (provided its out by then) download the new Castlevania game, Harmony of Despair, to give it a try on release day, hopefully with a few as of yet selected people.

Any suggestions on what I should do for that list would be appreciated. As for Skype, if I can manage it I’ll have a pair of people on and rotate them every now and then, provided everything works out.

You’ve all been forewarned! Tuesday, August 3rd at 12:30pm to Wednesday, August 4th at 12:30pm, chock full of Castlevania goodness!

The Marathon of Shame and Redemption

Memory can fade or erode with the passage of time, so reflection upon past experiences may not shine with as much clarity as one would want. This concept, one that came to me through a mix of the arrival of a new year and a pensive gaze into my gaming accomplishments, has led me to question those I can’t remember well and to face those I know are untrue.

In truth, this Marathon is a quest to redeem myself of a faulty memory and a guilty conscience. There are games that are marked completed where I’m uncertain if they deserve this title, and those that have a false mark of achievement to which I feel a mix of shame and regret.

As such, this reveals the truth of beaten and completed accomplishment to both myself and others around me. My plan this time around for these games is to do it, and to do it right. The following is the list, divided into two categories: Those I’m unsure about, and those that are shameful. Continue reading

RNMOCC: Recap and My Thoughts

For those of you who keep up with my Backloggery, you’ll have noticed that over the course of the past 16 days, I’ve been doing a marathon of games—Retro Nintendo Marathon of Cookie Completion—in a motivational attempt to clear the oldest generation Unfinished and Beaten games from my Backloggery. Naturally, this means NES and Gameboy (Color) games.

Now, while I know those of you who follow my Twitter have seen naught but venting and rage from me, I want to bring it out on here why I do that and to explain my stance as a whole, alongside my take on each of the games now that I’m level-headed and the Complete is on my shelf.

If nothing else, getting rage-pissed at games, for me, is a coping mechanism. A vast majority of the time I’m either level-headed, calm, or just happy. It might be my upbringing or my conditioning but I don’t allow anger and rage and such to be let out a lot of the time, especially in public. This is unhealthy as a whole, as if we hold in negative emotion, it’ll build up and (will) eventually kill us. So, I use games as an outlet to release my stress, rage, frustration, ect. That way, the emotion is not directed at anyone, hurts anyone (or anything) and I let out the negative. Thus my stream of gamer-rage tweets.

So, to summarize THAT little bit, sending me links and pictures of stuff like “It’s just a game” or “Stop getting mad at the game” is very counter-intuitive. Doing that while I’m raging will direct my anger to you, which is something I don’t want, and I’m sure the person wouldn’t want either. It’s my coping mechanism, just try to ignore me if it’s unsettling.

Anywho, I’ll try to make these game reviews brief, but bear with me. I do tend to ramble (I’m doing it right now…) Continue reading

Master Run Chronology

Just because I don’t want to lose this information and because it can’t stay in my Page Note forever, I thought I’d give my chronology of Master Runs a more permanent home here. Note that in each year, the Master Runs are not in any sort of order, as I cannot remember the time of when each one was fully completed.

I’ll keep this updated and bump it regularly when I complete more master runs.


  1. Chrono Trigger – Initial Weapon, Armor & Helmet Run, from a New File.
  2. Mega Man 2 – Buster-only Run, Bubble Lead and Crash Bombs used only when needed.
  3. Super Mario World – Standard Speedrun, game beaten in exactly 16 minutes.


  1. Mighty Morphin Power Rangers – No Deaths, Bombs or Healing Items used, Speedrun in 41m 34s as Kimberly.
  2. The Legend of Zelda: A Link to the Past (GBA) – No Glitching-No Sword Run. Sword was used only when forced to. (Tower of Hera Boss Battle, Castle Hyrule Barrier, Ganon)
  3. Suikoden (#1) – Unplanned Speedrun of 9 hours with all 108 Stars of Destiny collected
  4. Suikoden (#2) – Forced Party Characters and Star Recruits Challenge, completed in 14 hours.
  5. Castlevania: Symphony of the Night (PS1) – Equipment restricted to only a Rapier and Leather Shield. Items allowed. Only a few Relics allowed. Finished in 3h10m08s
  6. Pokémon FireRed – Single Character Challenge with Rattata/Raticate. HM Slaves for only other Pokémon allowed, only Rattata/Raticate used in battle.


  1. Castlevania: Symphony of the Night (XBLA) – No Equipment Run, beaten at Lv 40 in 5:41:23 with 136.6% of the castle explored.
  2. Dead Rising (#1) – Kill all 17 Psychopaths and rescue as many survivors as possible, with only Books and Food for items, and with only Frank’s skills, Spitfire and vehicles used for offense. Done from a Lv 50 file.
  3. Dead Rising (#2) – Acquire the Saint Achievement from a fresh Lv 1 file, with no Save & Restart allowed.
  4. Final Fantasy IV Advance – Single Character Challenge with Cecil, completed in 19h 06m at Level 97.
  5. Final Fantasy VI (PS1) – Party Restriction + CES Challenge. During WoB, parties must be confined to as small as possible and when control over entire party is allowed, player must use Celes, Edgar, and Setzer, and no other. During WoR, only Celes, Edgar and Setzer are allowed to be recruited and used.
  6. The Legend of Zelda: A Link to the Past (SNES) – No Deaths or Saves 100% run, completed in 5h36m and no potions were used on Ganon.
  7. Final Fantasy VI Advance (GBA) – Single Character Challenge. Sabin used exclusively unless otherwise not available. No Espers allowed, and Magic command usable only by Terra and Celes. Elemental Rods that are NOT purchased are only ones allowed to be broken. Equipment that teaches magic allowed, but the spells are NOT to be used. Merit Award allowed, Locke used to get Cursed Shield and Ragnarok. Phoenix Cave: Party #2 is Mog with a Moogle Charm. Kefka’s Tower done multiple times so Sabin can kill every boss, one party is Mog with Moogle Charm, third party random chosen, all battles that can be avoided were avoided. Beaten at Lv. 61 with Lightbringer/Paladin’s Shield/Priest’s Miter/Force Armor/Ribbon/Merit Award with Sabin alone in a time of under 24 hours.
  8. Castle of Illusion (Genesis) – Speed Run. Game beaten on Normal Difficulty in 26 minutes, 13 seconds, with one death at the final boss. Probably could have shaved a minute or two off the time if I hadn’t lagged around a few areas, but I reached my goal of sub-30 minutes.


  1. Castlevania: Symphony of the Night (PS1) – Luck Mode file, with heavy equipment restrictions. Only the Alucart Sword and Shield, and equipment that would raise the Luck Stat (Lapis Lazuli, Moonstone, Sunstone) were allowed to be equiped. All consumables, relics and spells were allowed with full use. Finished at level 48 in 7:28:48 with 200.4% of the castle mapped.
  2. Castlevania: Symphony of the Night (PS1) – Luck Mode file, with no equipment sans Sunglasses, Lapis Lazuli and Secret Boots used. All consumables, relics and spells allowed with full use. Galamoth was beaten under these conditions, and no glitches or bugs were used during the course of the game.
  3. The Legend of Zelda: A Link to the Past (SNES) – Minimalist Run. Any item that was not needed at some point in the game was not picked up. Thus, the only things used were: Lv1-2 Sword, Lv1 Shield, Lv1 Armor, Bow, Bombs, Hookshot, Fire/Ice Rod, Book of Mudora, Magic Mirror, Quake and Ether Medallions, Flute/Shovel, and Lantern. No other important items like other inventory pieces, heart pieces, equipment upgrades and of the like were used during the entire game. Boomerang was mistakenly picked up but never used as the sneaky little thing teleported from Hyrule Castle to a chest in Kakariko Village. Beaten in 8h 33m with 66 deaths: 1 in Dungeon 5, 32 to Dungeon 7 and Trinnex and 33 to Ganon and his Tower (31 and 2 respectively).